

Inside any unit file, type the name of the new group in the "group" argument. You cannot add new internal or map icon types, but you can add new groups. # Modifiers that occur only in specific terrain # Modifiers control the stats of the unit. Unit won't be available until the nation has this equipment # Equipment that is required for this unit. # How the unit is grouped division-wise, i.e. Transport = # Sets the speed of subunit via equipment. Mountaineers = yes # Used to define subunit as mountaineersĬan_be_parachuted = yes # Used to define subunit as paratroopers.Īffects_speed = yes # Used to check if the unit will affect the template's speed, support companies have it set to no. Marines = yes # Used to define subunit as marine Special_forces = yes # Used to define subunit as special forces Priority = # Controls which icon is used if multiple subunits of the same type existĪctive = yes / no # Whether the unit is usable without explicit unlocking in technologyĬavalry = yes # Used to define subunit as cavalry # Controls the map icon category used for the unit Sprite = # Refers to _entity in a gfx/entities/.*.asset file - Controls the unit used on the map Units are found in /Hearts of Iron IV/common/units/*.txt. If you spot a mistake then you are welcome to fix it.
