keysuf.blogg.se

Custom nation mod hoi4
Custom nation mod hoi4






custom nation mod hoi4

Inside any unit file, type the name of the new group in the "group" argument. You cannot add new internal or map icon types, but you can add new groups. # Modifiers that occur only in specific terrain # Modifiers control the stats of the unit. Unit won't be available until the nation has this equipment # Equipment that is required for this unit. # How the unit is grouped division-wise, i.e. Transport = # Sets the speed of subunit via equipment. Mountaineers = yes # Used to define subunit as mountaineersĬan_be_parachuted = yes # Used to define subunit as paratroopers.Īffects_speed = yes # Used to check if the unit will affect the template's speed, support companies have it set to no. Marines = yes # Used to define subunit as marine Special_forces = yes # Used to define subunit as special forces Priority = # Controls which icon is used if multiple subunits of the same type existĪctive = yes / no # Whether the unit is usable without explicit unlocking in technologyĬavalry = yes # Used to define subunit as cavalry # Controls the map icon category used for the unit Sprite = # Refers to _entity in a gfx/entities/.*.asset file - Controls the unit used on the map Units are found in /Hearts of Iron IV/common/units/*.txt. If you spot a mistake then you are welcome to fix it.








Custom nation mod hoi4